Boardgame Lab as an alternative to Tabletop Simulator
30 Mar 2021
 A comparison with another tool that we enjoy.
 Rich Text Editing
28 Feb 2021
 Bold / Italic and the usual stuff. The main thing that
      this enables, however, is the ability to insert properties inside a text
      field using an @mention syntax rather than having to connect the entire
      text field to a proprety.
 Repeating Images
31 Nov 2020
 Images can now be repeated. What's more, the number of
      repetitions can be controlled by a property, allowing a variable number of
      images depending on an attribute of the object.
 Layers and Traits
31 Oct 2020
 The layout editor now supports layers, just like
      Photoshop or Inkscape. The layers splay when you hover over the layer
      panel, allowing easy inspection of the contents of individual layers.
 Turn Management
31 Aug 2020
 Turn Management allows you to keep track of whose turn
      it is at any given time. Enabling it also ensures that only the active
      player is allowed to make moves during a turn.
 Playtesting Improvements
31 July 2020
 This month's update features quality of life improvements to the
      playtesting areas of the platform.
 Automation without Writing Code
30 June 2020
 This month we introduce the first automation feature: the ability to add
      custom behaviors to objects by just "recording" them.
 Playtesting Card Games
31 May 2020
 Following last month's update on
      prototyping
      , this month was spent adding some basic playtesting features. Most card
      games should now be playable.
 Prototyping Tabletop Games
30 April 2020
 And we're off! April was the first month of development on
      Boardgame Lab
      . It was spent working on an in-browser prototyping editor that allows
      quickly generating lots of components by connecting Data and Layouts.