Boardgame Lab as an alternative to Tabletop Simulator
30 Mar 2021
A comparison with another tool that we enjoy.
Rich Text Editing
28 Feb 2021
Bold / Italic and the usual stuff. The main thing that
this enables, however, is the ability to insert properties inside a text
field using an @mention syntax rather than having to connect the entire
text field to a proprety.
Repeating Images
31 Nov 2020
Images can now be repeated. What's more, the number of
repetitions can be controlled by a property, allowing a variable number of
images depending on an attribute of the object.
Layers and Traits
31 Oct 2020
The layout editor now supports layers, just like
Photoshop or Inkscape. The layers splay when you hover over the layer
panel, allowing easy inspection of the contents of individual layers.
Turn Management
31 Aug 2020
Turn Management allows you to keep track of whose turn
it is at any given time. Enabling it also ensures that only the active
player is allowed to make moves during a turn.
Playtesting Improvements
31 July 2020
This month's update features quality of life improvements to the
playtesting areas of the platform.
Automation without Writing Code
30 June 2020
This month we introduce the first automation feature: the ability to add
custom behaviors to objects by just "recording" them.
Playtesting Card Games
31 May 2020
Following last month's update on
prototyping
, this month was spent adding some basic playtesting features. Most card
games should now be playable.
Prototyping Tabletop Games
30 April 2020
And we're off! April was the first month of development on
Boardgame Lab
. It was spent working on an in-browser prototyping editor that allows
quickly generating lots of components by connecting Data and Layouts.